163 lines
4.9 KiB
TypeScript
163 lines
4.9 KiB
TypeScript
/// <reference types="node" />
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/// <reference types="node" />
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/// <reference types="node" />
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/// <reference types="node" />
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import { ChildProcess as BaseChildProcess, MessageOptions, SendHandle, SpawnOptions } from 'child_process';
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import * as Rx from 'rxjs';
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import { EventEmitter, Writable } from 'stream';
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/**
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* Identifier for a command; if string, it's the command's name, if number, it's the index.
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*/
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export type CommandIdentifier = string | number;
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export interface CommandInfo {
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/**
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* Command's name.
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*/
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name: string;
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/**
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* Which command line the command has.
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*/
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command: string;
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/**
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* Which environment variables should the spawned process have.
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*/
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env?: Record<string, unknown>;
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/**
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* The current working directory of the process when spawned.
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*/
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cwd?: string;
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/**
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* Color to use on prefix of the command.
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*/
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prefixColor?: string;
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/**
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* Whether sending of messages to/from this command (also known as "inter-process communication")
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* should be enabled, and using which file descriptor number.
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*
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* If set, must be > 2.
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*/
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ipc?: number;
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/**
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* Output command in raw format.
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*/
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raw?: boolean;
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}
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export interface CloseEvent {
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command: CommandInfo;
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/**
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* The command's index among all commands ran.
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*/
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index: number;
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/**
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* Whether the command exited because it was killed.
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*/
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killed: boolean;
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/**
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* The exit code or signal for the command.
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*/
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exitCode: string | number;
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timings: {
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startDate: Date;
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endDate: Date;
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durationSeconds: number;
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};
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}
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export interface TimerEvent {
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startDate: Date;
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endDate?: Date;
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}
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export interface MessageEvent {
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message: object;
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handle?: SendHandle;
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}
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interface OutgoingMessageEvent extends MessageEvent {
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options?: MessageOptions;
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onSent(error?: unknown): void;
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}
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/**
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* Subtype of NodeJS's child_process including only what's actually needed for a command to work.
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*/
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export type ChildProcess = EventEmitter & Pick<BaseChildProcess, 'pid' | 'stdin' | 'stdout' | 'stderr' | 'send'>;
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/**
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* Interface for a function that must kill the process with `pid`, optionally sending `signal` to it.
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*/
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export type KillProcess = (pid: number, signal?: string) => void;
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/**
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* Interface for a function that spawns a command and returns its child process instance.
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*/
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export type SpawnCommand = (command: string, options: SpawnOptions) => ChildProcess;
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/**
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* The state of a command.
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*
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* - `stopped`: command was never started
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* - `started`: command is currently running
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* - `errored`: command failed spawning
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* - `exited`: command is not running anymore, e.g. it received a close event
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*/
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type CommandState = 'stopped' | 'started' | 'errored' | 'exited';
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export declare class Command implements CommandInfo {
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private readonly killProcess;
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private readonly spawn;
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private readonly spawnOpts;
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readonly index: number;
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/** @inheritdoc */
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readonly name: string;
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/** @inheritdoc */
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readonly command: string;
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/** @inheritdoc */
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readonly prefixColor?: string;
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/** @inheritdoc */
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readonly env: Record<string, unknown>;
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/** @inheritdoc */
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readonly cwd?: string;
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/** @inheritdoc */
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readonly ipc?: number;
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readonly close: Rx.Subject<CloseEvent>;
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readonly error: Rx.Subject<unknown>;
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readonly stdout: Rx.Subject<Buffer>;
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readonly stderr: Rx.Subject<Buffer>;
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readonly timer: Rx.Subject<TimerEvent>;
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readonly messages: {
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incoming: Rx.Subject<MessageEvent>;
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outgoing: Rx.ReplaySubject<OutgoingMessageEvent>;
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};
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process?: ChildProcess;
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private subscriptions;
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stdin?: Writable;
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pid?: number;
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killed: boolean;
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exited: boolean;
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state: CommandState;
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constructor({ index, name, command, prefixColor, env, cwd, ipc }: CommandInfo & {
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index: number;
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}, spawnOpts: SpawnOptions, spawn: SpawnCommand, killProcess: KillProcess);
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/**
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* Starts this command, piping output, error and close events onto the corresponding observables.
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*/
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start(): void;
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private maybeSetupIPC;
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/**
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* Sends a message to the underlying process once it starts.
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*
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* @throws If the command doesn't have an IPC channel enabled
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* @returns Promise that resolves when the message is sent,
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* or rejects if it fails to deliver the message.
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*/
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send(message: object, handle?: SendHandle, options?: MessageOptions): Promise<void>;
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/**
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* Kills this command, optionally specifying a signal to send to it.
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*/
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kill(code?: string): void;
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private cleanUp;
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/**
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* Detects whether a command can be killed.
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*
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* Also works as a type guard on the input `command`.
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*/
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static canKill(command: Command): command is Command & {
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pid: number;
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process: ChildProcess;
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};
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}
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export {};
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